AI Insights · Timothy · July 2024
Top 5 High Fantasy Games on Android in Saudi Arabia: Q2 2024 Performance
Explore the performance metrics of the top 5 high fantasy games on Android in Saudi Arabia for Q2 2024, including downloads, revenue, and active users.
In the second quarter of 2024, the top 5 high fantasy games on the Android platform in Saudi Arabia showed varied performance in terms of weekly downloads, revenue, and active users. Here’s a detailed look at each game's performance based on Sensor Tower data.
Clash of Clans from Supercell experienced fluctuations in its performance metrics. Weekly revenue peaked at approximately $32K in early April but saw a decline to around $12K by late May, before recovering to around $27K in early June. Downloads remained relatively stable, with a slight peak at 8.7K in mid-May. Active users saw a general decline from around 504K in early April to approximately 432K by the end of June.
Mobile Legends: Bang Bang by Moonton saw its weekly revenue start at around $27K in early April, decreasing to approximately $11K by late May, and then increasing to around $22K by the end of June. Weekly downloads showed a downward trend initially, dropping from about 11.5K to 6.5K by the end of April, but rebounded to around 7.2K by the end of June. Active users remained fairly consistent, averaging around 113K to 129K throughout the quarter.
Evony: The King's Return from TG Inc. had a steady performance in weekly revenue, ranging from approximately $9.7K to $14.8K throughout the quarter. Downloads showed an initial increase, peaking at 8.8K in late April, before stabilizing around 5.8K by the end of June. Active users saw a significant rise from around 7.5K in early April to approximately 22.4K in late April, before stabilizing around 15.2K by the end of June.
Lords Mobile: Last Rise of Qin by IGG.COM experienced consistent weekly revenue, peaking at about $14.3K in late April. Downloads showed a significant spike to around 20.1K in mid-April but later leveled off to around 7.4K by the end of June. Active users saw a peak of approximately 50K in mid-April, gradually decreasing to around 32K by the end of June.
Total Battle: War of Empires from Scorewarrior showed a steady weekly revenue trend, peaking at approximately $13.3K in early June. Downloads fluctuated slightly, with a peak of around 3.3K in early May. Active users remained relatively stable, averaging around 2.8K to 3.6K throughout the quarter.
For more detailed insights and data, visit Sensor Tower.